|About the Book|
In the darkness of ages past, our universe was visited by aliens strange and unknowable. They enslaved hundreds of people and they conquered thousands of worlds. Their empire became known as the Myriad Syndicate, and they were called the Syndics. ForMoreIn the darkness of ages past, our universe was visited by aliens strange and unknowable. They enslaved hundreds of people and they conquered thousands of worlds. Their empire became known as the Myriad Syndicate, and they were called the Syndics. For untold generations, the Myriad people served them, and worlds were stripped of all resources, and left barren and dead. Pollution was rampant – some planets became furnaces of waste heat and greenhouse gasses, while others became poisoned, radioactive wastelands. Many resented the rule of the Syndics, but no uprising was successful for long.And then, a century ago, the Syndics were gone. Did they retreat to another universe? Are they hiding on undiscovered worlds, in radio silence? Interplanetary factions spread their philosophy from place to place. The Solar Creed offers the people free energy . . . at the price of their freedom and liberty. The technologists of the Concord push forward with their new science, for better or for ill. The Averlini Merchant Group promises greater wealth . . . by indenturing people in ways more oppressive than the Syndics ever did. Strange alien masters, such as the Malmignatti Queen and the Colligatarch of Apparat, threaten the livelihood of millions of people across the ten thousand worlds. And what mysterious dangers lurk in the unknown voids of space?A complete game in one volume, Myriad Song is a science-fiction adventure where you will play as a brave adventurer traveling in the strange legacy of an alien empire. You will travel to primitive worlds with savage monsters . . . to high-tech stations of amazing technology . . . to derelict worlds where people scrounge out a living among the ruins . . . and to places far stranger. You will find lost treasures . . . and you will find horrors best forgotten. The risks are great, but the rewards are greater. Are you ready to heed the siren song of the further stars?To play Myriad Song, you will need pencil and paper, and at least one set of polyhedral dice (four-sided, six-sided, eight-sided, ten-sided, and twelve-sided).The book includes:Fantastic artwork from some of the greatest names in science-fiction comics, such as Lynn Hogan (Prydwen, Star Wars) Matt Howarth (Heavy Metal, Star-Crossed, Those Annoying Post Brothers), David Lillie (Dreamkeepers), Denis Loubet (Ultima, Wing Commander), and Rick Veitch (Swamp Thing, Tomorrow Stories) ... as well as Sanguines returning artists such as Jon Ascher and Pat Kelley.Several playable alien races and dozens of starting origins and careers, which you can mix and match to your hearts content.A comprehensive list of outfits, gear, equipment, and weapons, from the mundane to the exotic. From stone axes, to magnum pistols, to pulse rayguns, to alien hyperspace-projectors, and even to re-purposed tools and scrap for uses that definitely voids your warranty. The game will also include crafting and modifications, allowing you to change your gear to deal with all the strange things the future has to offer.A game system thats lean, clean, and mean, using the Cardinal game engine first seen in Ironclaw and Noggle Stones, now adapted for science-fiction role-play. Whether you like lots of rules for everything and anything ... or if you like a light and fast system that doesnt get in the way of your story, Myriad Song can expand and adapt to your style of play. Most importantly, the rules adapt to each individual players style, so both the number-crunching power-gamer and the rules-light casual gamer can sit and the same table and play together for fast, fun entertainment.Comprehensive descriptions of the Myriad Worlds, with specific planets and places singled out for great adventure.A sample adventure to get you started.